Wildaria Field Guide On this device

Unofficial player's guide · Early Access v0.2

Wildaria hides its best parts. Here's where to look.

The whole game in one walk: what to set up, where to go next, every pet, every number. Surprises stay folded until you open them.

Wildaria's key art: a red-hooded rider on a donkey, a hawk on their arm and a lizard and a pig beside them, next to the Wildaria logo.
46creatures to tame
3gods to face
∞levels, no cap
1 in 4players beat a miniboss
Wildaria's start screen: the logo over a forest, with Play, Settings, Credits and Exit Game, and Early Access v0.1.6 in the corner.
A Frogling aims a bubble lasso at a creature in the shallows while its pet, Sparky, waits to be ridden.
Catch it. Raise it. Ride it.

How long can you play today?

Pick a time and we'll line up your next steps.

    Step 1 · Before you start

    Ten minutes here saves your first evening.

    Animals fight beside you in real time. You catch them with a bubble lasso, raise them and ride them. The world never ends, and there's no survival grind.

    What to expect

    • One developer, RJ, patches most weeks and answers players himself.
    • 46 animals to tame (the game's own count), four biomes, three gods, and a new pet every month.
    • The story is still being written, so you'll pick your own goals later.
    • Single-player for now. Windows, Mac, and Playable on Steam Deck.

    Your first two choices

    • Species: looks only, for now. Elf, Frog, Human, Insect or Orc; RJ calls them Froglings and Insectlings.
    • First weapon: "Myr offers a gift of 3. You must choose 1." A sword, a Simple Nature Staff, and a bow or an Oak Boomerang, depending on the run. Like a starter Pokémon, but nothing locks you in. Unsure? Take the ranged one.
    Change these settings firstQuick fixes and the keys, before you press Play
    • Text. UI Scale (Settings, Video tab) makes menus and text bigger; raise it on a Steam Deck. Camera Zoom sits just below it, and Disable Camera Pan stops the view leaning toward your cursor. Vector Font (same tab) swaps the pixel letters for a smoother font. One streamer found it more legible but uglier. If a Steam Deck stutters, untick Extra Chunks ("heavier on cpu," same tab): RJ says they're there for widescreen monitors. From RJ
    • Screenshots. F1 hides the HUD, the same key as Minecraft. On a controller, LT moves an item straight between bank and bag. From RJ
    • Aiming. Aim Type (Controls tab) offers Mixed Aim, the default, plus Twin Stick Aim and Facing Direction. Auto Aim has separate switches, on for controllers and off for mouse out of the box (added Oct 16). Turn it on if ranged shots feel random.
    • Dodge. Dodge In Facing Direction (Settings, Controls tab, just below Aim Type) sets where a dodge goes: ticked, the way you face; unticked, the way you move. Try both.
    • Screen shake. Since Nov 7 (v0.2) you can switch screen shake off in Settings. From RJ
    • Keys. Left mouse attacks and pulls the lasso. Right mouse power-attacks and eats; with a lasso in hand it cancels a throw, and holding it charges the next one with mana: the mana bar turns pink, and the throw spends all of it. E interacts. With food in hand next to your pet, it feeds your pet and heals it; our piglet took a Red Mushroom, which isn't its favorite, and healed 25 HP. Tested in game R calls and recalls your pet, F rides it and X fires its move. Z fires your class ability. I or Tab, M and J open the inventory, map and quests, and Q drops an item. On a controller: RT attacks, LT power-attacks, A dodges, Y interacts, X calls your pet, B rides, LB and RB switch items, Start opens the inventory and Select the map. Rebind any of them in the Controls tab.
    • Tutorial and hints. Leave Disable Hints and Disable Tutorials (Video tab) unticked. The tutorial is one of the best-reviewed parts.
    • Quick save and console. The ` key (the one with ~) quick-saves; it's rebindable. A dev console exists too, switched off by default: untick Disable Console (Video tab). RJ's /namepet renames a pet there. From RJ
    • Saves. Steam Cloud keeps them, and since Oct 31 the game also saves when you take or turn in a quest. Copy the save folder before a big anvil session: AppData/LocalLow/SpaceFudge/Wildaria on Windows, ~/Library/Application Support/com.Spacefudge.Wildaria on Mac. Characters sit in its saves folder and worlds in worlds. To start over, delete the world from the title screen; a fresh world also clears the rare stuck start some players hit when reusing one. For v0.2 (Nov 7) RJ recommends starting a new world, since an old one's balance may be a bit off, and your character can come along. From RJ
    • Star your keepers. Since Oct 31 you can star an item in your bag with interact, and a starred item can't be dropped, sold or handed in for a quest. The bag and chests also have sort buttons. Since Nov 7 the star stays on when you upgrade the item at the anvil. One bug for now: stars are lost when you quit the game, and RJ says the next patch fixes it. From RJ

    What do you play games for?

    Pick any. We'll mark the tips meant for you.

    Six rules that save hours

    Distance is difficulty.

    Enemies get tougher the farther you go from your start, and since the Oct 31 update they climb faster. An enemy's name color warns you, from white for easy to red for very hard. Too hard? Head home. Too easy? Ride out. Past level 100 the climb is gentler since Nov 7: RJ flattened how fast damage and health grow, yours and the enemies'.

    Raise pets young.

    Pets raised from low levels earn skill points. High-level catches arrive without them, on purpose.

    Catch three, then ten.

    Catching 3, then 10, of a species pays you bonus XP.

    Spend lassos like gold.

    A popped or cancelled bubble costs the lasso, win or lose. A throw that misses costs nothing. Weaken the target and call your pets back first.

    Bank before the anvil.

    The worst bugs copy or delete items at the anvil and bank.

    Let the Wildapedia steer.

    Lost? Go find an animal you haven't met.

    Step 2 · The path

    Walk outward. The world gets harder the farther you go from home.

    No two worlds match, so the path goes by distance, ring by ring. Tick steps as you go, and tap one for details.

    Earns an achievementDon't missOur time estimate
    Ora, a great orangutan, sits in a forest clearing.On video: levels 1 to 3

    The tutorial and the starting isle

    Leave with a pet, two levels and the isle's shrine solved.

    1. Species is looks only. Weapon: see Builds, or take the bow or boomerang.

    2. Read the stone signs. Dodge (Space) across the snapping plants on the way to Twen's tower: a dodge got us through untouched, and a walk cost four bites of 54. Twen's first errand, blue mushrooms from his garden, pays 8 Bubble Lassos, and every popped bubble costs one, even in his lab. So weaken the piglet to a sliver first. Charge the throw with mana for an edge, then walk around the piglet to keep your green indicator on its spirit orb, and the bubble shrinks. Pull it toward you with the attack button in short tugs, because a long pull pops the bubble, and dash through the bubble to reach the far side fast. Hurt? Twen's bed upstairs heals you to full, and so does the tent by his campfire. Sleeping won't bring morning, and the isle is very dark at night, so raise Brightness in the Video settings if you can't see. Later, a Firefly pet glows at night, and even holding its orb lights your way. Dying drops half the gold you carry where you fell, and you wake at the nearest spawn point, here Twen's tower, at full health. Tested in game

    3. A summoning circle in Twen's tower holds it still. It knows Pound, which smashes boulders, and should become a Pig at level 20. Once it's caught it drops as a bubble: press E to pick it up, hold it and hold down the right mouse button to equip it (a quick click does nothing), and R calls it out. Equipping a second pet the same way swaps the first one back into your hand as a bubble. Twen's thanks downstairs are 20 XP and the Mana Compass, and his next quest is to tame 10 different pets.

    4. Pound breaks boulders, Cut fells small trees. Chests and secrets hide behind both. The piglet knows Pound, and the isle's Nature Qukin knows Cut. Who knows which move. Since Nov 7, when your pet isn't fighting, X sends its move toward your cursor, so point at the boulder or tree. From RJ

      At level 3 the piglet earns its first skill point. Open your inventory, then the piglet's panel, and click Pound to raise it. Players report

    5. Eating Ora's Wisdom Spore sends you to the main world for good. One player who left without solving the shrine asked how to start over.
      Nudge

      A rhyme is engraved on the shrine's offering plate. Ora's library explains it: the spirits "drop XP spores in glee when you offer them their favorite snacks."

      Hint

      The riddle describes a food. Stand on the offering plate in front of the statue, face it, hold the food and press Q to drop it onto the plate. A right answer gives you and your pet XP and the shrine lights up. The food stays on the plate, so pick it back up. Pressing E with food in hand feeds your pet instead. It isn't always the animal's favorite: one Firefly shrine wanted a Blueberry, though fireflies love Lemonade Berries.

      Answer

      The starting area's Banana Slug shrine reads "A cobalt crown of mossy halls." The answer is the Blue Mushroom, from Twen's back garden. We dropped one on the plate on Oct 30 and got 24 XP for us and 24 for the piglet, and again in a fresh world on Oct 31 for 25 each. It only counted when it landed on the plate while we stood on it: mushrooms that fell behind the statue, or sat on the plate while we stood two steps back, did nothing. In our world it sat up the path north-west of Twen's tower, past the stone sign that says to slay "the forest's fallen fruit" (the Oakoos, acorns that hit hard), then past grey boulders that the piglet's Pound smashes. Call the piglet out with R first, or Pound does nothing. Tested in game The Riddle Book has what players say worked elsewhere.

      For explorersOnly 15% of players have the shrine achievement. The isle's riddle has been the same in every world we and other players have seen, and so has every other shrine's: each animal's shrine shows one rhyme, so another player's answer works in your world. Carry a few berries, mushrooms and carrots, and look the rhyme up in the Riddle Book.
    6. The first point makes lassoed animals tame 5% quicker and escape slower, the second adds 3% and the third 2% (95%, 92%, 90% of the base time). The tooltip offers a fourth level too. Pet Riding sits above it on the same tree, and Flying above that. The first point in Pet Riding lets you ride, and each level after makes riding faster: the tooltip starts at 17%, with returns that shrink. Flying works the same way: the first point lets a flying pet carry you to places on your map, and each level after shortens the wait between flights.

    7. The tutorial asks you to tame 3 of the same pet, then 10 different pets. Track them in the Wildapedia tracker. Your third and tenth of each species pay you bonus XP.

      For collectorsKeep duplicates. You want three anyway, and pets sell.
    8. North of the Banana Slug shrine, a second wall of Twisted Brambles blocks the path to Ora. Killing Oakoos won't open it. Taming the isle's Nature Qukin will: the moment it's caught, the camera pans up the path as the brambles clear. Look for a pale glow on the ground, like a flower, near the shrine or in the fenced garden north of Twen's tower. It drifts away as you come near. While it's calm, its health bar is blue and your weapon does nothing, so charge a lasso with mana and throw it from close range. Once a lasso has caught it, the bar turns red and it fights back hard: at level 5 with 264 HP, it took our level-3 Druid from full health to dead while we stopped to eat. Keep circling. It knows Cut. Tested in game

      The Oakoos, the sign's brambles and the grey boulders come back after a while, so you may have to clear them again on your way north.
    9. Ora waits just past those brambles. Talk to her, then pick up the Wisdom Spore from beside her hands with E. Eating it plays a vision of the creation story and wakes you in the main world. In our v0.1.7 worlds that was beside a villager named Jullee by a cave, a short walk from the first village. Since v0.2 (Nov 7) you no longer start right beside a village, but that village is still marked on your map. From RJ There's no way back to the isle, so do everything above first, and pack snacks for shrines: the Taro by Twen's stairs and the peanuts by his bed. Our first village's stalls sold weapons, bows and staffs, but no food. Our fresh character got here 40 minutes after the game loaded, one death included. Tested in game

      Stuck with the spore?

      Ora asks you to eat it "and we shall see if druid blood is present." Hold it in your hand and hold down the right mouse button. Tutorial softlocks were patched in the first week of Early Access.

    A forest clearing with a tent and a campfire.On video: levels 3 to 12

    Ring one: your first village

    A lasso supply, ten pets, a miniboss and coins.

    1. It points toward high mana: villages, dungeons, ruins, mountains, bosses and Ora. Hold it and press the right mouse button, and an arrow appears beside the minimap. Each Land has one village at its center. Since Nov 7 the map starts under fog, and each biome clears when you first walk into it. From RJ

    2. Lords hand out quests, including slayer quests, and point you to the court wizard. Our first Lord gave us a health potion and 10 XP, sent us to rest at the inn (its beds are free) and gear up at the market, then told us to tame three pets before taking on the Companion Arena to the east, and handed over two mana potions and 20 XP for the road. The arena's door warned of a "Lvl 11-12 Champion" when we were level 3. Tested in game When a quest asks for a pet, hold that pet in your hand to hand it over; pets in your backpack count too, and your equipped pet is never taken.

    3. The blind wizard who invented the lasso; RJ calls him the Professor Oak of this world. His tower stands outside every town. After his quest he sells lassos for good.

    4. The tutorial's own quest says "Buy Lassoes from wizard tower in town." A Bubble Lasso costs 35 gold, and pet merchants sell Nettle (100) and Ivory (120) lassos. The wiki lists a 1-in-10 drop chance from animals, and chests hold them too. Compare all five.

    5. More than half of players never buy anything. Selling pets is good money; a moderator says Pomeranians and Couparis are the easiest early gold. Star your keepers first: in the bag, press interact (E) on a pet and it can't be sold, dropped or handed in.

    6. Tamed pets become items, so the bank holds dozens.

    7. Only one player in five gets here. Three of each species and you'll pass ten without trying.

    8. A Minesweeper-style board, played for a coin bet against a townsperson; your starting town doesn't have it. You have 3 hearts. Beasts deal 1 damage and villages heal 1. Trees count the beasts next to them, logs count the villages, and water is neutral. Players have asked for bigger payouts, so play it for fun.

    9. Three players in four never do. Bring two pets and swap with call and recall.

      For fightersMelee swings knock arrows away and break magic shots. An exclamation point over an enemy warns of a special attack.
    10. Up to three per Land. The Oct 31 update stopped them pointing at empty spots at sea; if an older one still does, drop it.

    11. Each class ability (Stone Skin, Wind Step, Healing Spring) crowns its skill tree, on the fourth tier above the base stat, the armor and the weapons. One streamer reached Wind Step at level 8 with three points each in Stamina, Medium armor and Boomerangs. Each level after cuts its cooldown 14%. It only works with that style's weapon equipped.

    A player fights in a green swamp.On video: levels 10 to 20

    Ring two: wetlands, coast and a god

    A real team, an arena win, a dive, and a god down.

    1. A tank, a hitter, a healer. Water pets heal you. Swap mid-fight with call and recall. Team ideas.

    2. The Frog starts with Dive. Polliwogs, Moon Jellies, Garabaldi, Yellow Tangs and Water Qukin can learn it.

    3. Big seeds spawn a tameable Gordu about half the time.

    4. You and your pet against champion trainers, for an elemental token. Forest arenas have one champion; the desert's has four. The level range shows at the door, your pet must be alive to enter, and afterward you're told to come back in two days. Players have won their first arena at levels 10 to 13, one of them while the door read 15–20, so don't wait for the door's number.

    5. It ends with one of two gods, a coin flip. One is a friend. One is a fight.

      Dungeons share a few rules. A tent usually waits at the entrance. The boss door shows a row of dots, and a puzzle inside lights them; when the right number are lit, the camera cuts to the door as it opens. You can fight a dungeon boss again for more XP. Some dungeons are hidden, and only the Mana Compass shows their entrances.

      Spoiler: the forest gods
      A player swings at a huge dark boar.
      Tuskgut, the Boar God.

      Tuskgut, God of Courage. Destroy the vine heart to open the living gate. He gores up close, charges like a bull if you keep your distance, and now and then pounds the ground to send quake waves out in every direction, so dodge through them. In phase two his boar call brings boars burrowing up through the floor. Drops the Tusk Bringer.

      Ora, God of Wisdom. No fight: her wisdom and a Wisdom Spore, worth two skill points or a full respec. Dungeon bosses can drop one too.

    6. Your Piglet should become a Pig. Players reported in October that evolution wasn't firing; RJ tweaked the trigger on Oct 12. If it still doesn't, tell him.

    7. Twen gives these quests. They ask you to tame more and more different species, starting with 10, with collectibles along the way and the Living Blade at the end: 91 base damage at level 25, the best weapon in the game.

      For optimizersThe next best weapon by damage per second is Ashfang, at 18.
    A floating village on wooden piers over deep water.On video: levels 20 to 45

    The far rings: ocean and mountains

    Flight, the ocean's god, and a team ready for the desert.

    1. Every point makes riding faster. For now every pet rides at the same speed, so the skill is what counts. You can't attack from the saddle, so hop off to fight.

    2. Needs the Flying skill and any wind-type pet. Fly between markers you've found. Carry a second wind pet: if your flyer is knocked out far from town, you walk home. Likely flyers.

    3. A wind-powered mana drill. You can purify it or destroy it. Its core, Mana Gear, adds defense at the anvil. Bandits and Fungaloids gather around it. A Fungaloid is a villager taken by the fungus: lasso it and it turns back into a person, who thanks you with a gift.

      A wooden mana drill on a desert plateau.
    4. Combine two of the same item, add an element with a token or gem, or raise an item's level with a Power Crystal from a boss. Bank everything else first. How it works.

    5. Peakgoats and powerful bosses can wait at the top. The Chonchon lives only here.

      For collectorsOdd homes: Chonchon on mountains, Water Qukin on the little sand banks out at sea, and Crowling and Potro with arena champions. Bats come out in forests at night, RJ says.
    6. Spoiler: who waits at the bottom

      The Olm King. In stage two he calls two olm children. They share one health bar, can't be hurt until they become active, and a healing spring appears. The Dungeonuss Crab lives down here too.

    7. The desert arena has four champions to the forest's one.

    A desert arena of stone walls and sand.When the desert stops scaring you

    The desert temple

    The final boss, behind a puzzle and its worshippers.

    1. The compass points to bosses. The desert is the hardest land, so bring a team that clears it comfortably.

    2. Nudge

      A display totem shows a goal number and your current total.

      Hint

      Push the numbered totems onto numbered floor tiles until your total matches the goal. A totem's number changes color when it sits in a right spot, and moving it off undoes that.

      Answer

      Every puzzle is generated, and the game checks that each one can be solved, so there's no answer to copy. When you get it, the screen shakes, a horn sounds and a door opens somewhere nearby; go look for it. Ocean dungeons have the same kind of puzzle.

    3. Never lasso the desert boss's tail. Players report it breaks the fight.
      Spoiler: the fight
      A giant horned serpent with a centipede body.
      Divoros, the Burrower of Suns.

      Said to drag the sun under the earth each night. A horned snake crossed with a giant centipede, with a fire-spitting second head on its tail. It slithers through walls and splits into two centipedes at half health, and you finish it segment by segment. One player's had 170,000 health in June 2026. Its fang becomes Ashfang, a Legendary meteor staff.

    Step 3 · Make it yours

    Wildaria doesn't end. Pick the goal that keeps it fun.

    No level cap for you, your pets or your enemies. Enemies keep rising the farther you walk from your start, so the world never runs out of harder ground. The players who stay longest choose one big goal and chase it. One had passed level 500 by October 23, RJ says, and fewer than one player in a hundred has beaten all four arenas. Tick the goals you chase; the guide remembers them.

    The Wildapedia

    Forty-six creatures. Your lasso works on every one.

    Each has a starting move, four possible moves, and a Nature rolled when you catch it. The game's Wildapedia counts 46 in v0.1.6. Our list below has 47, the wiki's 45 plus the two newest (the Tapir and the Dungeonuss Crab), so one of them may not count in the game. Until you meet a creature, its page shows only a black silhouette. Once you've seen one, its page shows its picture, name, type and habitat; its move and favorite food appear when you tame it. After the animals it keeps pages for the gods and bosses you purify or slay.

    Base attack misses special attacks. A tester saw Dung Beetles hit about 300 while other pets of the same level did 5 to 40, and one player's Potro hits 1,581.

    Moves that open the world

    Bold pets start with the move. The rest can learn it.

    Your Wildapedia

    Count your catches. The two pips mark 3 and 10, where you earn bonus XP.

    About these numbers

    Power is base health times base attack. Tame is the wiki's taming number, 2 to 10; we haven't confirmed which way it runs (Turtle and Tortoise score 10, the Piglet 2). All stats are base values and grow with level.

    Shrine Riddle Book

    Stuck at a shrine? Find the rhyme, bring the snack.

    Every shrine has a rhyme on its offering plate, and the answer is a snack. Each animal's shrine shows the same rhyme in every world, so one player's answer works for everyone. Search for a word from the rhyme on your shrine. When a snack works, say so. The answers most players confirm rise to the top.

    In the rhymes solved so far, the words describe the snack. "A cobalt crown of mossy halls" is a Blue Mushroom; "In forest shade, a sweet blue trade" is a Blueberry. RJ says the right offering is the animal's favorite food, as the game's own book on shrines does. From RJ Your Wildapedia shows an animal's favorite food once you tame it, so try that food as well as the one the rhyme describes. We haven't tested that shortcut, and the two don't always agree: the Firefly's shrine took a Blueberry, though the game's data lists Lemonade Berry as its favorite. Hold the snack and press Q to drop it on the plate. If it's right, the shrine lights up and you and your pet get XP. The snack stays on the plate, so pick it back up. E feeds it to your pet instead. Carry a few berries, mushrooms and roots, and every shrine you pass is a chance at free XP. Shrines are also where you come back to life after a fall.

    Opening the book…
    Builds

    Pick any weapon. The real choice is how close you stand.

    No locked classes. Nine weapon skills in three styles, each with an armor weight and one special ability. Points go anywhere, forever.

    Warrior

    Up close
    Heavy armorStone Skin: 6 s invincibleSword, greatsword, daggers

    Players say melee hits hardest. Swings deflect arrows. Take Health points.

    Ranger

    Mid range
    Medium armorWind Step: 2× speed, 5 sBow, boomerang, throwables

    Best early numbers. Speed that helps you tame; each Wind Step level cuts its cooldown 14%.

    Mage

    Far back
    Light armorHealing Spring: heals all, 4 sFire, water, nature staffs

    Keeps the team alive. Turn on mouse auto-aim.

    Each style's ability only works with that style's weapon equipped (RJ). Armor sets add bonuses to matching weapons; one heavy set shows "Sword DMG +15%."

    Our pick for a first run

    The pet-first Ranger

    • Plays to the game's best idea. Your pets hold the front while you pick enemies off.
    • Makes taming easier. Wind Step keeps you on a running animal.
    • Wins early. Spruce Boomerang: 16 base damage per second at level 3, the best in the wiki's list that early.
    • Keeps doors open. Earn the Living Blade from Twen's Wildapedia quests and finish a Ranger-Knight.
    LV 1Starting bowLeather set
    LV 3Spruce Boomerangor Throwing Knife
    LV 5Throwing Axeas a backup
    LV 8–12Ranger setIron Trirang, Elven Bow
    LV 25+Living Bladefrom Twen's Wildapedia quests
    Prefer another style?

    Druid Shepherd: nature or water staff, Light armor, Healing Spring. Your pets do the damage; you keep them alive. The story's own fantasy.

    Knight: sword, Heavy armor, Stone Skin and the arrow-knocking parry. Action first, straight to the Living Blade. Put points in Health: each adds 10% to your health, so they compound.

    Where skill points go

    Our order. Ora's library handles respecs, and a Wisdom Spore pays for one. Since Nov 7 a counter lets you type how many points to spend instead of clicking once per point. Players report

    1. Pet Tamingfirst
    2. Pet Ridingspeed
    3. Weaponyour style
    4. Armoryour weight
    5. Abilityyour style's
    6. Flyingwith a wind pet
    7. Healthif up close

    Build a team of four jobs

    Spread fire, water, earth and nature across it. RJ says type advantages are real, but the chart isn't published yet.

    Wall
    Tortoise, Turtle, Boar
    Hitter
    Dung Beetle, Fiddler Crab, Potro
    Medic
    Capybara, Turtle, Nudibranch
    Flyer
    Any wind type: Bat, Hummingbird, Goose

    Plan a party that opens the whole world

    Pick up to four pets. You'll see which jobs they cover and which parts of the world they can open.

    Jobs come from base stats and starting moves: Walls have the most health, Hitters the hardest attack (or, like the Dung Beetle and Potro, specials players have seen land huge), Medics start with a water move (RJ says Whirlpool can hurt enemies, heal you or grow seeds), Flyers with a wind move. Learning a move takes one of three move slots on the pet's skill tree. The game labels types on pets, not moves; our move elements match every pet card we've read.

    Min-maxing, first passFor optimizers: XP, Natures, foods, loot odds, gold
    • Catch for XP. Two catch bonuses per species, for you rather than your pets. RJ also added a 50% XP boost to taming.
    • Hunt Natures. Rolled at capture. Each raises one stat and lowers another, and the pet's skill panel shows which: our Piglet is Sly, +SPD −SP.ATK, and our Oakoo Volatile, +SP.FREQ −HP. RJ thinks only about one in eight touches health. Catch several, raise the best from low level.
    • Favorite foods. The game's data gives Prickly Pear a ×15 tame multiplier (Bearded Dragon, Coyote, Fox, Sand Cat, Tortoise) and Red Mushroom ×10. In v0.1.6 the game never shows that number: food tooltips list only health, mana and stamina, and the Wildapedia gives each pet's favorite food with no multiplier. RJ says feeding was his first taming idea and he cut it ("Feed the animal, hope you get lucky… so I cut it"). So the number is most likely left over from then. Only RJ can say for sure. Tested in game
    • Loot odds. Common 75, Uncommon 18, Rare 5, Epic 1.5, Legendary 0.3%. Harder enemies raise only Rare.
    • Gold. Duplicate pets, gems (Diamond 1,000), arena champions, minibosses.
    • Best helmet. Sir Toddy's Helm: 11 defense at level 7, 1,111 gold, and heavy weapons swing 25% faster. No other helmet in the wiki comes close.

    Stacking attack speed at the anvil works, and RJ called it "a bit extra." Expect a nerf.

    How it works

    The rules the game never tells you.

    From RJGame dataPlayers report
    TamingThe bubble, the lassos, what helps

    Twen puts it plainly: "Walk around the creature lining up the indicator with the pet's spirit orb." Your green indicator sits on the ring on your side of the animal, so you steer it with your feet, not your aim. While it covers the orb the ring shrinks toward a catch; off it, the ring grows back, and if it grows too far the bubble pops. The orb wanders in bursts, with a small arrow showing which way it's heading, then pauses. Meet it head-on instead of chasing it from behind, and stand still once you're on it. Charge the throw with mana for a taming advantage, pull the animal toward you with the attack button, and dodge to follow it. You can't walk through a grown bubble, but you can dodge through it, which frees you when you're pinned against a tree or rock. From the game Some animals shoot back while you tame them, and a bonus prize can drop mid-tame: ours was three Blueberries. From RJ

    • Helps: Pet Taming points, a weakened or stunned target (the stone signs say weakened animals are "much easier to tame"), a better lasso, and perhaps its favorite food. A lasso charged with mana caught our Oakoo from point-blank range, though we couldn't measure how much the charge helped.
    • Hurts: higher levels, lots of movement, tight spaces, and your own pets killing the target. Recall them first. RJ's examples: a Hummingbird in a tight spot is hard, a Crayfish in an open swamp is easy.

    Crowling and Potro are easter-egg pets. Buying one doesn't count as a catch. RJ's hint for catching one: "Without a champion slain, it'll be impossible to tame." Beat the arena champion, then lasso its pet.

    PetsLevels, Natures, recall, evolution
    • No level cap. A pet above your level fights at yours but keeps earning XP. Its card shows both: Sync LVL is yours, Pet LVL its own. Raised pets earn skill points; high catches don't. From RJ
    • Skill tree. Four learnable moves, three slots (the second opens at level 20, the third at 50), plus stat upgrades. To spend a point, open your inventory, then the pet's panel beside it, and click a move; each takes up to three points. A move you unlock fights only once you drag it into a slot, so until level 20 your pet uses one move at a time. Players report
    • Natures roll at capture. Each raises one stat and lowers another (our Piglet: Sly, +SPD −SP.ATK; our Oakoo: Volatile, +SP.FREQ −HP). RJ says they vary health, attack, special attack and special cooldown, and about one in eight touches health. Tested in game
    • Call and recall swaps pets mid-fight. A recalled pet can't die, but earns only half XP, and it heals while it's away.
    • Knocked out? Rest at an inn, or use a Pet Revive Potion (100 gold).
    • Evolution: Piglet at 20, Polliwog at 30, keeping their level. RJ tweaked the trigger on Oct 12 after reports it wasn't firing.
    • Miniboss variants. Since Nov 7 a miniboss you tame keeps its miniboss coloring as a variant of its own, and the Wildapedia marks it with a small purple star. From RJ
    Combat and elementsReal-time fights, five elements, difficulty prefixes

    A hotbar, a dodge, charged attacks and a mana bar. Melee knocks arrows away. Damage numbers let you compare weapons yourself.

    Pet moves come in four movement types and, by our reading of their names, five elements. See the grid. Pets can be dual-type; the Tapir is water and earth. Tougher enemies wear +1 to +3 prefixes.

    The worldSeeds, Lands, scaling, what's out there

    Grown from a seed and split into Lands, one village each. Difficulty rises with distance, and the first ring never holds desert. From RJ One level-135 player said the highest wild level they could find was 68, in the desert. Players report

    Out there: dungeons, ruins, bandit camps, caves, shrines, treasure that needs pet moves, and Windrills. Items you drop vanish after a day of game time. Since Nov 7 biomes are 1.8 times bigger than before, so trips take longer than in older videos. From RJ

    One player found a forest tree carved "RIP Oliver." RJ says it's an extremely rare spawn. From RJ

    Gear, the anvil and goldCombining, elements, the bugs to dodge

    Gear is level-locked and rare on purpose. At the anvil, combine two of the same item, or improve one with an elemental token, a gem (a Sapphire adds water; a Diamond adds earth and defense), Mana Gear (armor) or a Fungal Heart.

    Dying drops half your coins where you fall, and you can go back for them. You come back to life at a shrine; RJ took the tutorial's slug shrine off that list in October because it caused soft locks. The enemy you were fighting heals to full, so don't trade blows with a boss you can't finish. The bank holds items, not coins.

    Bank first. Anvil and bank bugs have copied and deleted items. Fixes landed Oct 20 and 23, but they've come back before.
    Bugs to dodgeFour live traps, four fixed
    • Lassoing the desert boss's tail breaks the fight.
    • Anvil and bank copies or deletions. Bank first.
    • Underwater shrines didn't work for one player in October.
    • Starred items lose their star when you quit the game (v0.2). RJ says the next patch fixes it.
    • Objects blocking a path (patched Oct 23). Cut or smash them, or jump a ledge.
    • Fixed Oct 31: slayer quests pointing at empty spots at sea. Drop an old one that still does.
    • Fixed Oct 31: quest villagers vanishing after fast travel.
    • Fixed Nov 7: villagers showing up twice.

    Exploits we skip: farming Ora's spores by re-entering, respawning resources by re-entering Twen's house, and stacking attack speed.

    Spoiler: the story so far

    Ora's library tells the creation story. Before the beginning there were Myr and the Alchemist, two lovers whose embrace sparked the universe: Myr became the stars, the Alchemist the space between. Myr turned herself into a living comet of spores, and a piece of it broke off, struck a world and grew into Wildaria.

    A second book tells it from the Spore Spirit, "the creator of all things." The animal gods came from it. The Alchemist made the Wisdom Spore, and the human race was born from it. The children of the fox, boar, frog and insect gods ate the spirit's fungus and became the other peoples. (RJ's 2021 devlog had an ape god making humans; the game now credits the Alchemist.) You play a Druid. Ora gives you the Wisdom Spore, "a pure spore of Myr's body." Twen's tower grows from a mushroom that stands outside every town at once.

    The Lords want the gods slain, and the Windrills drill the land for mana. Protect nature or follow the Lords: the story is built to branch. RJ's plan ends in "a final showdown with the Spore Spirit or the King of Wildaria." Ora's library holds six books of lore.

    Lookups

    Every weapon, armor piece, food and move.

    Base numbers from the official wiki. Drops roll rarity and scale with level. Tap a column to sort.

    Damage per second is damage times attack speed.

    Patch Radar

    Every patch, and what it changes for you

    RJ patches most weeks. Here's what each patch means for how you play, newest first.

    Questions

    What players ask most, answered in a line.

    I ran out of lassos.

    Twen sells them after his quest, right in his tutorial tower; a Bubble Lasso is 35 gold. His shop also lists the Pet Revive Potion (100), the Mana Lasso (1,000) and the Mana Compass (1,000). The game says the Mana Lasso "is weaker than usual" but "infinitely reusable." Animals and chests drop lassos too.

    Where are Crowling and Potro?

    Beat an arena champion, then lasso its pet. Buying one doesn't count as a catch.

    Where's the Water Qukin?

    Players find them on the little sand banks out in the ocean.

    How do I respec?

    In Ora's Overgrown Library, sacrifice a Wisdom Spore to the King of Trees and he "reverts your skill trees to sproutlings." Or eat the spore for two skill points.

    Why won't my Piglet evolve?

    It should at 20. RJ tweaked the trigger on Oct 12. If it still doesn't, tell him in Discord.

    How do I fly?

    The Flying skill plus a wind-type pet. Then fly to any marker you've found.

    How do I make money?

    Sell pets (Pomeranians and Couparis are easy early gold) and gems.

    Is there a level cap?

    No. Not for you, your pets, your skills or your enemies.

    Mage or melee?

    Melee hits hardest, magic heals. For a first run, try a Ranger.

    What do I do now?

    Use today's session, or go find an animal you haven't met.

    I'm stuck in a wall or a tree.

    Open the menu and pick the door tab at the bottom. Next to Save & Quit is an Unstuck button. It teleports you to the closest spawn point, and the game warns it's for emergencies only. Get off your pet first: used while riding, it dropped us into an empty void, and it worked once we were on foot. Tested in game

    Can I play with friends?

    Not yet. RJ began building multiplayer in November, and his roadmap runs it to the end of June 2027. He'll ask for multiplayer playtesters when it's ready. Consoles come after it. Translations are planned for January to April 2027, and Spanish is one of RJ's priorities.

    What's coming next?

    RJ's roadmap: a snow biome and a new boss by the end of December, cooking from December, and a new pet every month, with a vote on the next one coming soon.

    His commits since v0.2 aren't released yet. He says Friday's update (Nov 13) brings the pigmented pets "along with a bunch of other really cool new features." The commits add six player abilities (Ground Pound, Dashslash, Mana Twister, Snare Rune, Kick and Ranger Storm) and a way to switch between them. Wind Step becomes Shadowstep, which makes you see-through so enemies leave you alone. Rare pigmented pets appear, albino or melanistic, 1 in 4,180. Shrine XP will scale, and gear prices change. Until the update ships, this guide describes the game as it is. From RJ

    Does it run on Steam Deck?

    Yes, rated Playable, with good battery life. Raise UI Scale.

    Field notes

    Spot something wrong or missing? Leave a note.

    Corrections, missing info, tips, ideas and artwork all go here. Notes are public, and the good ones go into the guide with your name on them.

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