On video: levels 1 to 3The tutorial and the starting isle
Leave with a pet, two levels and the isle's shrine solved.
Species is looks only. Weapon: see Builds, or take the bow or boomerang.
Read the stone signs. Dodge (Space) across the snapping plants on the way to Twen's tower: a dodge got us through untouched, and a walk cost four bites of 54. Twen's first errand, blue mushrooms from his garden, pays 8 Bubble Lassos, and every popped bubble costs one, even in his lab. So weaken the piglet to a sliver first. Charge the throw with mana for an edge, then walk around the piglet to keep your green indicator on its spirit orb, and the bubble shrinks. Pull it toward you with the attack button in short tugs, because a long pull pops the bubble, and dash through the bubble to reach the far side fast. Hurt? Twen's bed upstairs heals you to full, and so does the tent by his campfire. Sleeping won't bring morning, and the isle is very dark at night, so raise Brightness in the Video settings if you can't see. Later, a Firefly pet glows at night, and even holding its orb lights your way. Dying drops half the gold you carry where you fell, and you wake at the nearest spawn point, here Twen's tower, at full health. Tested in game
A summoning circle in Twen's tower holds it still. It knows Pound, which smashes boulders, and should become a Pig at level 20. Once it's caught it drops as a bubble: press E to pick it up, hold it and hold down the right mouse button to equip it (a quick click does nothing), and R calls it out. Equipping a second pet the same way swaps the first one back into your hand as a bubble. Twen's thanks downstairs are 20 XP and the Mana Compass, and his next quest is to tame 10 different pets.
Pound breaks boulders, Cut fells small trees. Chests and secrets hide behind both. The piglet knows Pound, and the isle's Nature Qukin knows Cut. Who knows which move. Since Nov 7, when your pet isn't fighting, X sends its move toward your cursor, so point at the boulder or tree. From RJ
At level 3 the piglet earns its first skill point. Open your inventory, then the piglet's panel, and click Pound to raise it. Players report
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Eating Ora's Wisdom Spore sends you to the main world for good. One player who left without solving the shrine asked how to start over.
Nudge
A rhyme is engraved on the shrine's offering plate. Ora's library explains it: the spirits "drop XP spores in glee when you offer them their favorite snacks."
Hint
The riddle describes a food. Stand on the offering plate in front of the statue, face it, hold the food and press Q to drop it onto the plate. A right answer gives you and your pet XP and the shrine lights up. The food stays on the plate, so pick it back up. Pressing E with food in hand feeds your pet instead. It isn't always the animal's favorite: one Firefly shrine wanted a Blueberry, though fireflies love Lemonade Berries.
Answer
The starting area's Banana Slug shrine reads "A cobalt crown of mossy halls." The answer is the Blue Mushroom, from Twen's back garden. We dropped one on the plate on Oct 30 and got 24 XP for us and 24 for the piglet, and again in a fresh world on Oct 31 for 25 each. It only counted when it landed on the plate while we stood on it: mushrooms that fell behind the statue, or sat on the plate while we stood two steps back, did nothing. In our world it sat up the path north-west of Twen's tower, past the stone sign that says to slay "the forest's fallen fruit" (the Oakoos, acorns that hit hard), then past grey boulders that the piglet's Pound smashes. Call the piglet out with R first, or Pound does nothing. Tested in game The Riddle Book has what players say worked elsewhere.
For explorersOnly 15% of players have the shrine achievement. The isle's riddle has been the same in every world we and other players have seen, and so has every other shrine's: each animal's shrine shows one rhyme, so another player's answer works in your world. Carry a few berries, mushrooms and carrots, and look the rhyme up in the Riddle Book. The first point makes lassoed animals tame 5% quicker and escape slower, the second adds 3% and the third 2% (95%, 92%, 90% of the base time). The tooltip offers a fourth level too. Pet Riding sits above it on the same tree, and Flying above that. The first point in Pet Riding lets you ride, and each level after makes riding faster: the tooltip starts at 17%, with returns that shrink. Flying works the same way: the first point lets a flying pet carry you to places on your map, and each level after shortens the wait between flights.
The tutorial asks you to tame 3 of the same pet, then 10 different pets. Track them in the Wildapedia tracker. Your third and tenth of each species pay you bonus XP.
For collectorsKeep duplicates. You want three anyway, and pets sell.North of the Banana Slug shrine, a second wall of Twisted Brambles blocks the path to Ora. Killing Oakoos won't open it. Taming the isle's Nature Qukin will: the moment it's caught, the camera pans up the path as the brambles clear. Look for a pale glow on the ground, like a flower, near the shrine or in the fenced garden north of Twen's tower. It drifts away as you come near. While it's calm, its health bar is blue and your weapon does nothing, so charge a lasso with mana and throw it from close range. Once a lasso has caught it, the bar turns red and it fights back hard: at level 5 with 264 HP, it took our level-3 Druid from full health to dead while we stopped to eat. Keep circling. It knows Cut. Tested in game
The Oakoos, the sign's brambles and the grey boulders come back after a while, so you may have to clear them again on your way north.Ora waits just past those brambles. Talk to her, then pick up the Wisdom Spore from beside her hands with E. Eating it plays a vision of the creation story and wakes you in the main world. In our v0.1.7 worlds that was beside a villager named Jullee by a cave, a short walk from the first village. Since v0.2 (Nov 7) you no longer start right beside a village, but that village is still marked on your map. From RJ There's no way back to the isle, so do everything above first, and pack snacks for shrines: the Taro by Twen's stairs and the peanuts by his bed. Our first village's stalls sold weapons, bows and staffs, but no food. Our fresh character got here 40 minutes after the game loaded, one death included. Tested in game
Stuck with the spore?
Ora asks you to eat it "and we shall see if druid blood is present." Hold it in your hand and hold down the right mouse button. Tutorial softlocks were patched in the first week of Early Access.






